Alley Cat Funny or Fail?

Alley Cat is a computer game created by Bill Williams and released by Synapse Software for the Atari 8-bit family in 1983, and for the PC in 1984. The player controls an alley cat whose object is to perform certain tasks within the homes of people, ultimately causing mischief and finding female cats to romance. It was developed and published by Synapse Software. IBM published the PC version. In the main screen, which is the alley, the player is presented with a tall fence in front of an apartment building with several windows. Each window periodically opens to throw out random objects (a phone, shoe, etc.) Every once in a while a dog may come running along the bottom edge of the screen. If the cat touches this dog, they get into a fight and one life is taken away. By jumping and climbing trash cans, the fence, and clotheslines, the cat can enter various rooms through the open windows. Each room contains one of several challenges: * In one room there’s a table with a birdcage on it in the middle of the room. Here the object is to push the birdcage off the table and then catch the bird which escapes from the broken cage. * In another room, there’s an fishbowl which the cat can enter and must eat all the fish while dodging electric eels and repeatedly coming up for air to avoid drowning. * Yet another room contains a huge chunk of cheese with a number of holes. In each a hole mice appear randomly, which the cat must catch. * The cat may also find itself in a room with a
Video Rating: 4 / 5

25 Comments Post a Comment
  1. Laban510 says:

    man i still find the window jump fail funny

  2. Laban510 says:

    Man wish i never trew away my 50kg dos pc now

  3. joggy12345 says:

    that was my favorite game :) ) the best!!!
    unfortunatelly when i tried to play with it, last year, it says, that my computer was too fast, to run this game :D

  4. dmaystre says:

    @ardizt same here lol)

  5. xSeriallx says:

    awesome… muito foda esse jogo…

  6. Patzzia says:

    AAAAAAAAAAAAAA che bello Quando ero piccola giocavo tutti i giorni, e mi ricordo che era difficilissimo :D

    Voglio giocare again anda again ^^

  7. deblue9x says:

    i wish they created the hd version of this game… on xbox live….

  8. b4bYL says:

    omg i remember this gameee… reminds me of the early 90s when i was a couple years old, my dad taught me how to play it (:

  9. z0rr0rr0r says:

    I remember this as a rather difficult game. Actually I was quite young when i played it.

  10. finneystalley says:

    @haddycool me too xD

  11. haddycool says:

    shittt mannn…. it remains me to my childhood… i played this nice game when i was very kid on PC AT 286… :) )

  12. haddycool says:

    shittt mannn…. it remains me to my childhood… i played this nice game when i was very kid on PC AT 286… :)

  13. Hellfireknightmare says:

    @thenendo LOL Well, answering your question:
    There aren’t phone numbers, are the score (Left one is HI SCORE and Right one is SCORE)

  14. TheNamelessUser1 says:

    this game… so nostalgic…

  15. warman478 says:

    at a certain level that broom became F*CKING IRRITATING !
    and combined with an ultra sonic fast dog you became crazy xD
    still I loved it back then and I still do now !

  16. sarblader says:

    Thanks!!! :*

  17. avplgv says:

    @ardizt agreed, i played it when i was 4

  18. Satai80 says:

    Epic! Fantastic game! :)

  19. Oscarbrash says:

    @5erpienta esos soniditos que hacia el CPU xD

  20. Oscarbrash says:

    @ardizt me too fuck!!!

  21. thenendo says:

    What is the significance of the changing phone numbers on the title screen fence?

  22. bK8y says:

    @ardizt same here :D

  23. TheStudio27 says:

    Esssssssss buenisisismo!!!!!!!!!! yo lo jugaba cuando tenia 5 años!!!

  24. Uru19861 says:

    No me lo podía sacar de la cabeza, sobrr todo con esa musiquita. Pobre mi hermana terminaba con el perro

    3:43 – LOL!

  25. ZeF2007inc says:

    I love how the entire game pauses for a sound effect that has a higher sample rate.
    Oh the good old days of a single thread for both the sound and visuals.

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